Join us on Friday, January 24, from 1–3 PM in the Faculty Hub Multipurpose Room to play a variety of video games and engage in conversations about their potential to enhance learning, engagement, and creativity in the classroom. Building on last fall’s panel discussion on gaming in higher education, this hands-on event offers a fun and experiential opportunity for faculty and staff to explore how video games can inspire innovative teaching practices.
This informal and interactive event encourages participants to reflect on their gaming experiences, discuss how games can inform their pedagogy, and share ideas for integrating gaming into teaching.
Play and discuss how games like Assassin's Creed Origins can serve as a tool to help to teach students about the ancient world.
Play and learn about how games are a unique medium for expressing points of view. Are games works of art? Available games to try are Journey, Flower, The Witness, Inside, and Gone Home.
Games can also be used for language acquisition. Games on display include the following:
Virtual Reality is a new frontier for gaming that is actively developing. It has the potential for us to teach topics using 3D models at scale, viewing events from a first-person perspective, and manipulating objects in space. Our setup will be equipped with the following:
Learn how video games utilize sound and music to augment gameplay, tell stories, and communicate mood. Games on display will be Gris and Final Fantasy VI.